Perancangan Aplikasi Pembelajaran Pengenalan Angka 3 Bahasa (Indonesia, Arab & Inggris) Berbasis Android Menggunakan Metode Prototype

Authors

  • Ayu Sri Wulandari Universitas Pamulang
  • Sofyan Mufti Prasetiyo Universitas Pamulang

Keywords:

Construct 2, Learning Media, Numbers

Abstract

English and Arabic are two of the six official languages of the United Nations, namely English, French, Spanish, Russian, Mandarin and Arabic. Introducing numbers to children from an early age really needs to be done to help the growth and development of children so that they have readiness to enter further education, especially at the PAUD level, to then be able to describe the basic understanding of mathematics so that they are more mentally prepared when entering the elementary school level. The problem that often arises is when learning children tend to be bored caused by the lack of learning media used as material delivery. This causes a decrease in interest in learning in children. To overcome these problems, Melati KB PAUD requires learning media that can help students make learning more fun. So with that the author is interested in designing a number recognition application in 3 languages (Indonesian, Arabic & English) based on Android, with the hope that the application can help students in learning. This application is designed using Construct 2 and tested using the black box method. The content of this application displays numeric recognition material in 3 languages, namely Indonesian, Arabic and English on different menus, there are also play menus such as quizzes to hone children's abilities. With an attractive appearance, this application helps teachers in the learning process, as well as guardians of students in the child's learning process at home. Before testing, a demo of the application was carried out first so that the guardians and students understood how to use the application, then the students tried the application accompanied by the teacher and guardian. From the results of testing and questionnaires from 40 respondents who stated that the application was feasible to be used as a learning medium, especially to introduce numbers.

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Additional Files

Published

30-08-2022

How to Cite

Ayu Sri Wulandari, & Sofyan Mufti Prasetiyo. (2022). Perancangan Aplikasi Pembelajaran Pengenalan Angka 3 Bahasa (Indonesia, Arab & Inggris) Berbasis Android Menggunakan Metode Prototype. OKTAL : Jurnal Ilmu Komputer Dan Sains, 1(08), 1131–1145. Retrieved from https://journal.mediapublikasi.id/index.php/oktal/article/view/443

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