Perancangan Aplikasi Mobile Learning Berbasis Android

Authors

  • Irvan Agustian Sugandi Putra Universitas Pamulang
  • Aries Saifudin Universitas Pamulang

Keywords:

Mobile Learning, Android, PHP, MYSQL, Moodle.

Abstract

Mobile Learning was a learning approach that implicates the mobile devices like smartphone, PDA, tablet PC which the learner was able to access the material, instruction, and application that were relevant to the lesson without being constrained by space and time wherever or whenever they were. Mobile Learning was one of alternative for problem solving in education which comprises the problem of distribution access for education content, content quality, and others. Then, in order to strengthen the source of information for the user and minimized the cost toward the access of that education content. The new inovation for system of study that based on application in systematically and structured as the interactive media for student of learning process in. This application could be the appropriate solution for learning in the school and minimize the incorrectness. The design of this system was implementationed by using language of program PHP 7.3.0 with MYSQL of database. In order to design this system involved Used Case Diagram, Activity Diagram, Context Diagram, Flowmap, Normalization, and Entity Relationship Diagram. This system was involved at least 3 users that are Administrator, Teacher, and Student. The registered users have right to access for the system by login with using username and password. This application was designed by using mini server Raspberry Pi 3 model B+ on the web server which based on Moodle, and platform android as the application for client.

References

Dewi, M. K. (2016). HUBUNGAN ANTARA MOTIF DENGAN TINGKAT KEPUASAAN MAHASISWA DALAM MENGAKSES WEBSITE MEDIA ONLINE KAPANLAGI. COM (Studi Korelasi Pada Mahasiswa FEB Universitas Lampung Angkatan 2012-2015).

Rahmelina, L., Slamet, L., & Huda, Y. (2018). APLIKASI MOBILE LEARNING ILMU BIOLOGI UNTUK SISWA KELAS X SEKOLAH MENENGAH ATAS BERBASIS ANDROID (Studi Kasus SMA N 10 Padang). Jurnal Vokasional Teknik Elektronika dan Informatika, 2(2).

Putri, N. W. M. A., Jampel, I. N., & Suartama, I. K. (2014). Pengembangan E-learning Berbasis Schoology pada Mata Pelajaran IPA Kelas VIII di SMP Negeri 1 Seririt. Jurnal EDUTECH Undiksha, 2(1).

Prasetio, E., & Hendriyani, Y. (2019). PENGEMBANGAN SISTEM INFORMASI DAN APLIKASI PELAYANAN DI UPT BALAI BAHASA UNP BERBASIS ANDROID. Jurnal Vokasional Teknik Elektronika dan Informatika, 7(1), 166-174.

Wulansari, R. E. et. al. (2017). Effectiveness Of Instructional Media Based Game On Mathematics At Vocational High School. International Journal of Research Science and Management, 4 (12): 125-128.

Zaus, M. A., Wulansari, R. E., Islami, S. & Pernanda, D. (2018). Perancangan Media Pembelajaran Listrik Statis dan Dinamis Berbasis Android. Journal of Information Technology and Computer Science, 1(1): 1-7.

Gregory, Sue and Michelle BannisterTyrrel. (2017). Digital Learner Presence and Online Teaching Tools: Higher Cognitive Requirements of Online Learners for Effective Learning. International Journal of Springer, 12 (18) : 2-17.

Kearney, Matthew et. al. (2012). Viewing Mobile Learning From A Pedagogical Perspective. Journal of Research Learning and Technology, 20 : 1-17.

Shuck, Sandy et. al. (2016). Exploring Mobile Learning in the Third Space. Journal of Technology, Pedagogy and Education: 1-17.

Jaldemark, Jimmy. (2013). Context and Concepts in Mobile Learning. International Conference Mobile Learning: 230-234.

Additional Files

Published

15-06-2023

How to Cite

Irvan Agustian Sugandi Putra, & Aries Saifudin. (2023). Perancangan Aplikasi Mobile Learning Berbasis Android. OKTAL : Jurnal Ilmu Komputer Dan Sains, 2(06), 1788–1803. Retrieved from https://journal.mediapublikasi.id/index.php/oktal/article/view/3106

Most read articles by the same author(s)

1 2 3 4 5 > >>