Pengenalan Dasar Game Development Dengan Scratch: Upaya Peningkatan Kompetensi Digital Siswa SMA PGRI 22 Serpong

Authors

  • Muhammad Daffa Universitas Pamulang
  • Achmad Anta Maulana Universitas Pamulang
  • Adi Ranlam Hidayat Universitas Pamulang
  • Aril Saputra Universitas Pamulang
  • Dimas Agung Universitas Pamulang
  • Fawwaz Rafian Syafiq Universitas Pamulang
  • Muhammad Liong Ghozaly Universitas Pamulang
  • Rizki Khairul Anwar Universitas Pamulang
  • Rizki Ramadhani Universitas Pamulang
  • Solahudin Universitas Pamulang
  • Tri Prasetyo Universitas Pamulang

Keywords:

Scratch, Game Development, Literasi Digital, Pemrograman Visual, SMA PGRI 22 Serpong

Abstract

This community service activity aims to enhance digital literacy of SMA PGRI 22 Serpong students through game development training using Scratch platform. The implementation method consisted of three stages: (1) introduction to Scratch interface, (2) hands-on practice in creating simple games, and (3) project presentation. Evaluation results showed 100% of participants (20 students) successfully created their first game prototypes within 3 hours of training. This activity not only improved understanding of basic programming concepts by 40% (based on pre-test and post-test) but also fostered students' interest in creative technology fields. The outputs including training modules, 20 simple game projects, and this publication article are expected to become a digital learning model for schools.

References

Bozan, I., & Tashdere, E. (2024). The effect of game design-supported coding education on gifted students' Scratch achievement.International Journal of Contemporary Educational Research, 11(1), 20-28.

Chen, L., Xiao, S., Wu, R., Song, Y., & Sun, L. (2024). ChatScratch: AI-augmented visual programming for children. Proceedings of the ACM on Human-Computer Interaction, 8(CSCW1), 1-22.

IEA (International Association for the Evaluation of Educational Achievement). (2024, March 5). ICILS 2023 international report: Digital literacy trends. https://www.iea.nl/publications/icils-2023

Published

2025-06-30

How to Cite

Daffa, M. ., Anta Maulana, A. ., Ranlam Hidayat, A. ., Saputra, A. ., Agung, D. ., Rafian Syafiq, F. ., … Prasetyo, T. . (2025). Pengenalan Dasar Game Development Dengan Scratch: Upaya Peningkatan Kompetensi Digital Siswa SMA PGRI 22 Serpong. AMMA : Jurnal Pengabdian Masyarakat, 4(5 : Juni), 348–351. Retrieved from https://journal.mediapublikasi.id/index.php/amma/article/view/5441