Dampak Game Online Terhadap Remaja

Authors

  • Weni Gurita Aedi Universitas Pamulang
  • Lisda Fitriana Masitoh Universitas Pamulang
  • Yan Mitha Djaksana Universitas Pamulang

Keywords:

Dampak Negatif, Game Online, Remaja

Abstract

Current technological sophistication results in almost all activities related to the internet, including entertainment. Online games are part of the internet that are frequently visited and are very popular and can cause addiction that has a very high intensity. Because online games are one of the entertainment that teenagers really like to reduce fatigue and stress. If this activity is excessive it will result in addiction which has a negative impact on the lives of adolescents. Initially, online games served as entertainment to fill free time and reduce fatigue and stress. However, its function shifts into addiction if it is used excessively. The rise of online games has a negative effect if we are not wise in using these online game applications. Environmental conditions, in this case friends, are very influential on adolescents, this is because there are many games among adolescents, causing concern among parents about their children's learning achievements. Parents are worried that the more children are given access to use gadgets, the more likely children are to misuse gadgets to play online games. This service aims to find out and take the right steps to reduce online game addiction. Considering that online games are one of the entertainments that are much loved by all groups, especially teenagers, which can cause addiction. With the socialization of the negative impacts of online games carried out by the team of service lecturers, it is hoped that students will be able to control themselves when playing online games.

References

Azies, RN. (2011). Hubungan Kecanduan Bermain Game Online dengan Self Esteem Remaja Gamers di Kecamatan Lowokwaru Kota Malang.

Darwis, M., Amri, K., Reymond, H., . (2020). Dampak Dari Kecanduan Game Online Di Kalangan Remaja Usia 15–18 Tahun Di Kelurahan Kayuombun. Ristekdik (Jurnal Bimbingan dan Konseling) Vol 5 , No.2, 2020 hlm.228-233.

Febriana S, Widyastuti. 2012. Kecanduan Mahasiswa Terhadap Game Online[skripsi-dipublikasikan]. Yogyakarta: Universitas Negeri Yogyakarta.

Habibi, N. M., Hariastuti, R.T., Rusijono. (2020). Dampak Negatif Online Game Terhadap Remaja. Jurnal Bikotetik. Volume 06 Nomor 01 Tahun 2022, 30-35.

Hurlock, E. B. (2010). Psikologi Perkembangan Jilid 2 edisi 6. Jakarta: Penerbit Erlangga

Ondang, G.L., Mokalu, B.J., Goni, S. (2020). Dampak Game Online Terhadap Motivasi Belajar Mahasiswa Jurusan Sosiologi Fispol Unsrat. Jurnal Holistik Vol. 13 No. 2 / April – Juni 2020

Santrock, J. W. (2007). Remaja edisi 11 jilid 1. Jakarta: Erlangga

Suryanti, Rahmad Nico. (2015). Dampak Positif Dan Negatif Permainan Game Online Dikalangan Pelajar. Jom FISIP Volume 2 No. 2 – Oktober 2015

Ulfa, M. (2017). Effect of Addiction Online Game Center. Jom. Fisip, 4(1), 1–13.

Yanti, N. F., Marjohan, M., & Sarfika, R. (2019). Tingkat Adiksi Game Online Siswa SMPN 13 Padang. Jurnal Ilmiah Universitas Batanghari Jambi, 19(3), 684.

Published

2023-12-29

How to Cite

Gurita Aedi, W. ., Fitriana Masitoh, L. ., & Mitha Djaksana, Y. . (2023). Dampak Game Online Terhadap Remaja . AMMA : Jurnal Pengabdian Masyarakat, 2(11 : Desember), 1435–1438. Retrieved from https://journal.mediapublikasi.id/index.php/amma/article/view/3897